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Version: 4.1

Player

setupPlayer(options)

Accepts a PlayerOptions object.

updateOptions(options)

Accepts a UpdateOptions object. Updates the configuration for the components.

⚠️ These parameters are different than the ones set using setupPlayer(). Parameters other than those listed below will not be applied.

play()

Plays or resumes the current track.

pause()

Pauses the current track.

stop()

Stops playback. Behavior is the same as TrackPlayer.pause() where playWhenReady becomes false, but instead of just pausing playback, the item is unloaded.

This function causes any further loading / buffering to stop.

retry()

Retries the current track when it stopped playing due to a playback error.

seekBy(offset)

Seeks by a relative time offset in the current track.

ParamTypeDescription
offsetnumberThe offset in seconds

Returns: Promise<void>

seekTo(seconds)

Seeks to a specified time position in the current track.

ParamTypeDescription
secondsnumberThe position in seconds

Returns: Promise<void>

setVolume(volume)

Sets the volume of the player.

ParamTypeDescription
volumenumberThe volume in a range from 0 to 1

Returns: Promise<void>

getVolume()

Gets the volume of the player (a number between 0 and 1).

Returns: Promise<number>

setRate(rate)

Sets the playback rate

ParamTypeDescription
ratenumberThe playback rate where 1 is the regular speed

Note: If your rate is high, e.g. above 2, you may want to set the track's pitchAlgorithm to something like PitchAlgorithm.Voice, or else the default pitch algorithm (which in SwiftAudioEx drops down to AVAudioTimePitchAlgorithm.lowQualityZeroLatency) will likely drop words in your audio.

getRate()

Gets the playback rate, where 1 is the regular speed.

Returns: Promise<number>

getProgress()

Gets the playback Progress of the active track.

Returns: Promise<Progress>

getPlaybackState()

Gets the PlaybackState of the player.

Returns: Promise<PlaybackState>

getPlayWhenReady()

Gets the current state of playWhenReady.

Returns: Promise<boolean>

setPlayWhenReady(playWhenReady)

TrackPlayer.setPlayWhenReady(false) is the equivalent of TrackPlayer.pause() and TrackPlayer.setPlayWhenReady(true) is the equivalent of TrackPlayer.play().

ParamTypeDescription
playWhenReadybooleanA boolean representing if you want playWhenReady set or not.

⚠️ getState()

⚠️ Deprecated

Gets the playback State of the player.

Returns: Promise<State>

⚠️ getDuration()

⚠️ Deprecated

Gets the duration of the current track in seconds.

Note: react-native-track-player is a streaming library, which means it slowly buffers the track and doesn't know exactly when it ends. The duration returned by this function is determined through various tricks and may not be exact or may not be available at all.

You should only trust the result of this function if you included the duration property in the Track Object.

Returns: Promise<number>

⚠️ getPosition()

⚠️ Deprecated

Gets the position of the current track in seconds.

Returns: Promise<number>

⚠️ getBufferedPosition()

⚠️ Deprecated

Gets the buffered position of the current track in seconds.

Returns: Promise<number>